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Diablo 2 runewords 1.14d
Diablo 2 runewords 1.14d








diablo 2 runewords 1.14d diablo 2 runewords 1.14d

I do these things normally but I can get more interesting things going when I don’t have to worry about one curse or the other. It actually allows a tesladin to use beast and go a bit crazier or a zealot to use doom and rock Fanat and holy freeze and add in Exlie for more defense and excitement!Īs a Necy if someone out there wants to start amp damaging everything…great I can have some fun using attract/IM or dim vision.

diablo 2 runewords 1.14d

The Runwords may add one aura or another but a well-played pally did not suffer from haveing a few extra auras floating around. I’ve seen plenty of Pallys who never change their aura no matter what is happening. Dropping down to Duriel, thorns time, fighting some serious LE monsters, I’ve got Lit resistance for everyone. If it’s after a fight and my mages are spent I’d use mediation and prayer. If we are running, I’ll drop vigor, if we are fighting Andy I’ll put on cleansing. As a Pally and Necy I can tell you I can do other things, it also showed me who could play the class and who was just trying it out.Īs a pally who actually puts at least 1 pt in all aura’s I pay attention to what is happening and what aura will best help the party.










Diablo 2 runewords 1.14d